I think the game deserves somewhere in the range of 6-8 depending on how you view certain aspects. But you do get 3 costumes, all customizable for every character which is more than most fighting games ever give you in terms of costumes, most fighters are lucky to have two costumes for a character. It's not King of Fighters with 50 playable characters for example. You can tell though it wasn't the #1 priority project for the company though, but it did well enough given its attention. Now, I rate this game about an 8, it did what it set out to do, and did it well and with some polish. The roster is rather small also vs what I expected but more are in the works. The eye candy and customizations are zany and fun, though at least out of the box, the number of customizations you can purchase with in game currency (earned not real $) equip seem more limited than I expected, more could be unlocked though or be patched in. The over the topness and how self aware it is of that are part of the fun and achieve their goal with a bit of polish. Is it a fun experience? In my view yes, you get to actually appreciate the characters and animation since you aren't spending so much time reading blockstrings and finding a gap, it's a very laid back game that's just meant to be fun and nothing else. It's about as wacky as you can get without being too disruptive. When you dash toward an opponent and stop, you hear the sound of wheels screeching. Is it wacky? You bet, there's gerbils that explode in glitter and stars on every attack, or carrots and corn on the cob or other crazy particle effects that are nothing other than wacky. I miss no special inputs and the move set is limited, but there's a relaxing feel to the game that serious games like Guilty Gear won't be able to achieve due to the amount of focus they demand. There is that to be had as well, I do think other games have accomplished this better, but it is complex enough to not be boring and simple enough to be accessible. To rate the accessibility you have to balance it in terms of depth and enjoyment however. ![]() Normals are limited, there is no crouching, and you can use items. The fighter is very accessible, specials are a direction and a button and your "super" finishers are simply a button. Let's review the game based on what it set out to do, an accessible, wacky fighter throwing logic and convention out the window all for the purpose of a fun experience with tons of eye candy and personality. Those showing alarm or giving negative reviews due to the fan-service nature of the game have been asleep the last 30 years. SF had Chun Li, Darkstalkers has Morrigan, Ivy in Soul Calibur etc. Fighting games have always had a sex symbol character in their roster, SNK's Mai has at times been more known than SNK or King of Fighters itself. This isn't a turn of ideology so much as focusing on one aspect of fighting games. This isn't a turn of ideology so much as focusing on one aspect of SNK Heroines is a game fully aware of what it is, and has fun with it. ![]() SNK Heroines is a game fully aware of what it is, and has fun with it.
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